La Jolla Networks, Inc.

Wi-Bus™. Mass Transportation for the digital public.

La Jolla Networks Delivers the Last Mile Solution.

Bringing broadband Internet service to the masses is one of the greatest needs facing society today. Governments worldwide are desperate to bridge the digital divide to promote education, employment and health for their citizens and to compete within the global economy. Cable, telecommunications and other technology companies have all invested hundreds of billions of dollars to build broadband infrastructure in their attempts to solve the “last mile.”

Despite the fact that Internet usage grew more than 180 percent from 2000 to 2005, almost 84 percent of the world’s six billion people still do not have access to the Internet.

The prohibitive costs of cable, fiber and copper line extensions make them inaccessible to most of the world. The future of broadband expansion lies in the ability of wireless technology to reach populations with little or no infrastructure investment. But current technologies cannot reach them all.

Wi-BUS™ will.

Why Wi-BUS™?

Wi-BUS™, developed by La Jolla Networks, Inc., is a breakthrough, disruptive technology that presents an unmatched opportunity in the broadband space.

Wi-BUS™ technology creates an efficient pathway that is broader and faster than any competing technology — WiFi, WiMAX, Ultraband, or 802.20 — and provides a completely scalable technology using existing infrastructure.

How? By unlocking the use of UHF channels (frequencies) for effective delivery of digital data to homes and businesses (e.g., telephony, Internet, interactive voice, TV). Wi-BUS™ (Wireless Broadband UHF Spectrum) is 10 times faster and a fraction of the cost of what is presently offered to consumers and businesses.

Wi-BUS™ not only supports the delivery of general-purpose data to fixed home equipment, it can also be used to support mobile phones, laptops and other applications. Thus, La Jolla Networks has the opportunity to adapt its offerings to networks employing one or a number of media (triple- and quadruple-play), and to any number of network applications.